The demand for mobile applications is increasing steadily. On March 4, AT&T announced its top 10 performing mobile apps for the first quarter of 2009 – based on new sales between January and March. AT&T consumers are doing more than just talking and texting. They’re tweeting, too!
AT&T’s wireless data revenues increased 39% year-over-year, according to the Dallas-based company’s first-quarter earnings report. An important contributor to this increase is the rising popularity of mobile apps and games, most of which can be found on AT&T’s multimedia content store, AT&T Media Mall.
“Mobile applications help customers customize their handsets and better utilize the capabilities of their devices,” stated Mark Collins, VP of Voice & Data Products for AT&T Mobility and Consumer Markets. Collins goes on to say, “Whether our customers want to stay connected to their favorite sources for entertainment or have 24/7 access to information, we offer apps relevant to the task.”1 AT&T’s top 10 performing mobile applications for the first quarter of 2009 were as follows:
- AT&T Navigator
- AT&T Mobile TV
- Napster Mobile
- XM Radio Mobile
- MobiTV
- WikiMobile
- Shazam
- Make-UR-Tones
- My-Cast Weather
- MobiVJ
AT&T’s top 10 performing mobile games for 1Q 2009 were as follows:
- Tetris
- Bejeweled
- Guitar Hero World Tour Mobile
- PAC-MAN by Namco
- Ms. PAC-MAN by Namco
- Jewel Quest II
- Diner Dash
- The Oregon Trail
- Midnight Pool 2
- Platinum Sudoku
AT&T’s Media Mall offers more than mobile apps. Get ringtones, graphics, and more by visiting www.att.com/mediamall.
To further advance its mobile application offerings, AT&T became the first mobile carrier in America to deliver direct contact between its application developers and customers through AT&T Apps Beta. This application lets developers test new apps with AT&T customers, before making the application widely available.
Top 10 AT&T Mobile Apps
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